Captain America
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STEP 3: Method to the Madness
Stars and Co-Stars
Unfortunately, there's no way to give equal time to everyone in a group shot - somebody's got to be man the rear. This creates a sense of depth and perspective, which is very useful if you decide not to use backgrounds. Choosing which characters will be in front is an artistic decision, often based on the popularity of certain characters, but few will argue Captain America's right to lead an Avengers charge. However, that doesn't necessarily mean Cap will be the absolute front-most Avengers. Character positioning is sometimes dictated by who the characters are and what they do. In choosing who will be emphasized, several considerations need to be made.
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Size DOES Matter
As I said earlier, size relationships should always be kept in mind. Usually, larger characters are pushed further back, while smaller ones are in the foreground. However, make sure that relationships remain clear. Let's take the two size extremes: Giant-Man and The Wasp would look standing on the same horizon line, but without any perspective lines or backgrounds to indicate how far they are from each other. Without that scale, Giant-Man and Iron Man seem to be the same height, while the Wasp appears as tall as the Scarlet Witch. Then add perspective lines, and the illusion's exposed.
If we drew Giant-Man taller in the first place, though, there's be no such illusion. So, to maintain Giant-Man's sense of height, always draw him bigger than other characters, regardless of where he is in the picture. Conversely, overlapping the tiny Wasp in front of any larger foreground character full establishes how tiny she is.
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NOTE: Speaking of overlapping, try not to have characters butting elbows with each other, since that might fool the reader into thinking they're standing side by side, rather than on different planes of depth. Overlapping definitely solves the problem of who's in front of whom.
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Frequent Flyers
Since we've got a vertical space to fill, we should decide which guys and gales are on the top and who's on the bottom. (Get yer minds outta the gutter, class.) The top is easy: to be in the sky, ya gotta fly - although leaping characters like the Hulk and the Beast also fit in this category. Flying characters are useful, since they can be drawn in deep perspective, so all you really need to draw is the character's upper body. This can save quite a bit of space.
Ground Control
The lower half of the page is usually where the non-flying members are relegated. Primarily, they're runners, but all runners aren't created equal - no two characters should run exactly the same way. Speeders like Quicksiver would seldom be at the rear of the charge, although we have to slow him down so he doesn't run out of the frame.
And not everyone needs to run. Some characters work better posing, like Hawkeye and Crystal pictured at the right. It adds variety to the shot and draws the reader to their area of the page.
Here, There and Everywhere
Then there are those characters who can have it both ways. Characters with expansive abilities, like Machine Man, could actually be in many places at once just by stretching out over various points of the illustration. (Check out the finish piece on page 138 to see what I mean.) Gimmicks like this brings a sense of design and unity to a group shot.
Right
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Wrong
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Black + Black = Black
Be careful to keep characters clear. Drawing two black-suited characters overlapping each other makes it hard to tell where one ends and the other begins. If you're not sure who will be inking the piece, you may be asking for trouble. Either avoid the problem, or make it easier by throwing some highlights on the outlines of the conflicting characters (as I've done in the example on the left.) And since we're drawing in black and white, pencilers often fail to consider color's effect on a group shot. Thanks to modern coloring techniques, placing characters with the same color costumes together is much less of a worry. (Although, for the sake of balance, try to avoid having all your red guys in one group and all your blues in another.)
STEP FOUR: Avengers Assembled!
On the finished piece at the left, you can see many of the principles I outlined earlier. However, with so many characters doing so many things, even an old pro like myself still makes mistakes. The important thing is to keep the piece interesting and dynamic. For that to work, composing a group shot should be an organic process, with the picture changing as you go along to take care of problems you didn't consider in your original thumbnail sketch. Some examples:
a) I moved Cap's shield closer into his body and made him run straight toward the reader (a change from the original image I showed in Step 3). This allow more of She-Hulk to be seen.
b) I changed Sandman's left hand to a fist because the open hand looked too much like the Hulk's. I also "pulverized" Sandman's other hand (bottom left so not to distract from Wanda.
c) I changed Hakweye's bow to a verticlal position so I wouldn't block off Crystal.
d) I added a stinger blast effect for the Wasp to throw something at the reader. A blast from a larger character would boscure too much of the drawing.
e) I removed the energy effects on Iron Man's fists so that Giant-Man's face is clear.
f) I changed the Falcon's posture so it wouldn't look the same as that of the Vision and Stingray.
g) I added Redwing (the Falcon's falcon) because I didn't know where I'd put him until the drawing was finished.
h) I changed Black Widow so that Natasha could be holding on to Machine Man's arm.
i) Because of the immense amount of space the Black Knight and his winged horse would take, he had to be put far into the rear. Now he looks like the same size as the Wasp, but all the overlapping of characters keeps the size ratio clear.
j) In the "peekaboo" spots, areas where I'm basically just trying to fit parts of characters in when there's no room for full figures, I try to use characters who can be identified even without their costumes being revealed. In the case of Sersi, I used her glowing eyes to easily identify her.
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Avengers Assembled!
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Well, there you have it. Those are just a few nots on how I do a group shots - your mileage may vary. There is one thing I didn't mention yet, however. As I said, Wizard only asked me to put together a primer on drawing a group shot, not a group COVER. Imagine having to do this - and leaving room for the logo and the UPC box? The padded room awaits.
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George Pérez's amazing ability to throw way too many characters on one page, and somehow make 'em all fit, can be seen monthly in the pages of Marvel's Avengers, as well as his creator-owned Crimson Plague put out quarterly by Event Comics.
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